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Online D&D5E Ship Combat Tool
DD Ship Combat Simulator by FOM
DeD 5E Ship Combat Tools
DeD 5E Ship Combat Tools
Distance Unit
Select the unit of distance used in the calculator
Meter [m]
Square [sq]
Feet [ft]
Speed Unit
Select the unit of speed used in the calculator
Squares per Turn SPT
Feet per Turn
Meter per Turn
Meter per Second
Kilometer per Hour
Kilometer per Day
Knots Nautical Miles per Hour
Nautical Mile per Day
Select Ship
Select a ship from the drop down, each ship is loaded with all relevant stats
Left Ship
Select Left Ship
Ship Left Selection
Select the Left Ship
Amerigo Vespucci
Fishing Pufferfish Sloop
Circus Charlie - Pufferfish Sloop Modded
Swordfish Sloop
Concordia Brigantine
Soffitto di Vetro - Concordia Brigantine
Ship Length
Length of the ship.
Ship Width
Beam: Maximum width of the ship at its widest extent
Ship Height
Height from surface of the water to the tallest point of the ship.
Ship Depth
Distance between the waterline and the deepest part of the hull. Restricts the port and water it can navigate
Right Ship
In this column are grouped all parameters relative to this ship
Ship Right Selection
In this column are grouped all parameters relative to this ship
Amerigo Vespucci
Fishing Boat - Pufferfish Sloop
Circus Charlie - Pufferfish Sloop (MOD)
Swordfish Sloop
Concordia Brigantine
Soffitto di Vetro - Concordia Brigantine
Ship Length
Length of the ship.
Ship Width
Beam
Ship Height
Height from surface of the water to the tallest point of the ship.
Ship Depth
Distance between the waterline and the deepest part of the hull. Restricts the port and water it can navigate
Weapon Simulation
A ship has many weapons. Select any number of weapons to fire at the enemy. Cone of fire will tell you which weapon if any has sight on the enemy ship.
Distance Ship to Ship
Distance between the two ship centers. Affects max range and accuracy of weapons
Target
Where the weapon is aiming. HULL is easy to hit. DECK is harder to hit and can cause crew damage. SAIL are hardest to hit, and cause sail and mast damage. WEAPON tries to disable or destroy weapons. Arcing weapon have bonus attack on DECK.
Hull
Deck
Sail
Weapons
Left Ship
In this column are grouped all parameters relative to this ship
Ship AC
AC Armor Class models avoiding damage either by speed, cunning or bulk
Left Weapon
Select the weapon you want to fire with. Simulator will tell you what side has the ship on sight.
Cannon 63[mm] - Cannonball 0.9[Kg]
Cannon 63[mm] - Chainlink 1.9[Kg]
Cannon 63[mm] - Firebomb 1.5[Kg]
Cannon 76[mm] - Cannonball 2.7[Kg]
Weapon Range (min)
Minimum distance at which the weapon can be fired
Weapon Range (max)
Minimum distance at which the weapon can be fired
Gunner INT+PROF Bonus
Weapon accuracy scales with INT of Gunner. If Gunner is proficient with the weapon type, the PROF is added. If Gunner has expertise in the weapon type, double PROF is added.
Attack Roll
Selecting this checkbox gives advantage
Regular
Disadvantage
Advantage
Right Ship
In this column are grouped all parameters relative to this ship
Ship AC
AC Armor Class models avoiding damage either by speed, cunning or bulk
Right Weapon
Select the weapon you want to fire with
Cannon 63[mm] - Cannonball 0.9[Kg]
Cannon 63[mm] - Chainlink 1.9[Kg]
Cannon 76[mm] - Cannonball 2.7[Kg]
Weapon Range (min)
Minimum distance at which the weapon can be fired
Weapon Range (max)
Minimum distance at which the weapon can be fired
Damage Simulation
Both ships take in water for one turn (six seconds) based on the holes punched in the Hull.
Max Health
Structural integrity of the Hull. Too many hit and the ship sinks.
Health
Structural integrity of the Hull. Too many hit and the ship sinks.
Max Water
Max water level before the ship sinks. Water enters through holes in the hull.
Water
Current water level inside the ship due to holes in the hull.
Fires on Deck
Deck squares (1.5m x 1.5m) that are on fire. The ship will take damage each turn, and fires might spread.
Holes: Above Waterline
Holes in the hull that can intake water
Holes: Below Waterline
Holes in the hull that intake copious amount of water
Holes: Sails
Holes in the sails, affect ship handling
Mast
Number of mast of the ship.
Fallen Mast
Fallen mast due to crits on the sail. Severly degrade mobility.
Max Health
Structural integrity of the Hull. Too many hit and the ship sinks.
Health
Structural integrity of the Hull. Too many hit and the ship sinks.
Max Water
Max water level before the ship sinks. Water enters through holes in the hull.
Water
Current water level inside the ship due to holes in the hull.
Fires on Deck
Deck squares (1.5m x 1.5m) that are on fire. The ship will take damage each turn, and fires might spread.
Holes: Above Waterline
Holes in the hull that can intake water
Holes: Below Waterline
Holes in the hull that intake copious amount of water
Holes: Sails
Holes in the sails, affect ship handling
Mast
Number of mast of the ship.
Fallen Mast
Fallen mast due to crits on the sail. Severly degrade mobility.
Wind and Sail Simulation
Move both ships for one turn (six seconds) based on wind, ship and sail orientation. Ship position N/S W/S. Ship orientation. Sail orientation. Wind strength. Sea strength. Move the ship 1 turn
Wind Strength
Direction where the wind is blowing
Calm
Weak
Moderate
Strong
Left Ship
In this column are grouped all parameters relative to this ship
North/South
Position of the ship in the North/South axis relative to center of the map.
East/West
Position of the ship in the East/West axis relative to center of the map.
Wind Direction
Direction where the wind is blowing to
South->North
North East
East
South East
South
South West
West
North West
Right Ship
In this column are grouped all parameters relative to this ship
North/South
Position of the ship in the North/South axis relative to center of the map.
East/West
Position of the ship in the East/West axis relative to center of the map.
Ship Orientation
Where the tip of the ship is pointing to. Can be one of eight cardinal directions.
Sail Orientation
Where sails of the ship are pointing to. Can be one of eight cardinal directions.
Forward
Right
Hard Right
Left
Hard left
Event Log
log all the events
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