Challenge Rating (CR)This creature can fight a party of four PC of level as CR. e.g. CR1/4 can fight 1 PC level 1. e.g. CR5 can fight four PC level 5
HealthThis creature can fight a party of four PC of level as CR. e.g. CR1/4 can fight 1 PC level 1. e.g. CR5 can fight four PC level 5
AC Armour ClassAC is the minimum roll to hit. It models evasion by either toughness or sneakiness.
Number of AttacksNumber of times the creature can attack in one turn
Attack BonusBonus to attack die, check against enemy AC
Attack DamageDamage inflicted if the attack connects
Skill ScoreHaving abilities act as difficulty multiplier. 1 points for each minor skills like conditional advantage. 2 point for each useful skills, like movement boosts. 3 points for each strong skills, like fire breath. Do not count skill that boost damage e.g. multi attack, include that in the damage stats
Legendary ActionsUsually 3 legendary action points that replenish at the start of the turn, and can be used at the end of another creature's turn to activate one of several legendary actions. Often damage, but can be utility and control as well.
SpeedSpeed in the unit of measure given that the creature can move in a turn. I am not modeling varying speed (e.g. flying/multiple form) so use the most common speed
STR - StrengthAttribute
DEX - DexterityAttribute
CON - ConstitutionAttribute
INT - IntelligenceAttribute
WIS - WisdomAttribute
CHA - CharismaAttribute
Attribute ScoreAttributes and Speed contribute to the overall ability score, that act as multiplier of the Difficulty
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