Challenge
Difficulty Estimation
Content
1Challenges
Brief Description 1
2Robot
Characteristic 2
3Characteristic-Challenge
Value 3
Challenge
Difficulty Estimation
The scope of this document is to assign an arbitrary value to the
importance of various factors for the challenges of the Pi Wars to
draw specifications and focus design effort1Challenges Brief Description
- A1 Lava Palaver: Autonomous drag race in a near straight line
with a bump
- R1 Pi Noon: Two robots face off, each trying to pop the
balloons of the other
- R2 Zombie Apocalypse: Fire balls and darts against targets in
a multi story arena
- R3 Obstacle Course: The robot must clear a series of
obstacles like ramps and traps
- AR1 Eco Disaster: Move green targets in blue area
- AR2 Escape Route: Navigate a Labyrinth the pilot can't see
directly
- AR3 Mine Sweeper: 4x4 Simon Says
2Robot Characteristic
- Clearance: Size of the obstacle that can be cleared.
Ability to recover after disturbances.
- Precision: Error committed when trying to achieve
given attitude/position
- Reaction Time: Latency. How quickly can the robot
respond to events
- Speed: Maximum top speed that can be achieved
- Power: Pushing power of the robot. How quickly can the
robot accelerate to top speed.
- Pilot/Auto-Pilot Skills: How good the pilot is. Outmanoeuvring skills. Decision making.
3Characteristic-Challenge Value
I assign a value for each characteristic for each challenge based on how improving said characteristic would impact scoring in the challenge.There are three values:
- +1: Improving this characteristic would give disproportionate
advantage in this challenge
Example: Increasing the top speed in a race would directly decrease clearance time and achieve direct score improvement
- +0: Improving this characteristic would yield results in this
challenge proportional to the effort invested
Example: Investing in precision would improve results in navigating a maze, but not disproportionately so.
- -1: Improving this characteristic would give little advantage
in the challenge
Example: Improving clearance in a a challenge that involves moving on a flat plane would achieve no improvements in the score
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